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Victoria 2 Cheat Mod



Name Syntax Description
money money [amount] This command adds the specified amount of money to your current nation's balance.
DLC: Hearts of Darkness
cash cash This command only works in Victoria II without the Hearts of Darkness DLC installed (use 'money' command if playing with Hearts of Darkness). This command adds 1,000 cash to your nation's reserves.
prestige prestige [amount] This command adds the specified amount of prestige to your nation. If you do not have the Hearts of Darkness DLC installed, this command will add 55 prestige to your nation (regardless of the amount you enter).
leadership leadership [amount] This command adds the specified amount of leadership to your nation. If you do not have the Hearts of Darkness DLC installed, this command will add 100 leadership to your nation (regardless of the amount you enter).
goods goods [amount] This command adds the specified amount of each good type, and cash, to your nation. For example, specifying 10 after the command would give you 10 more of all goods and 10 cash.
plurality plurality [amount] This command sets your nation's plurailty to the specified number (it does not add the specified amount to your existing plurality).
revolt revolt [province id] This command starts a revolt in the province with the specified ID. You may need to type this command (with the province ID) twice for it to work.
instantconstruction instantconstruction This command toggles instant construction on and off for both your nation and AI nations. With instant construction on, construction completes within one day (almost instantly).
inc inc This command toggles instant construction for your nation (and other human nations) only - AI nations do not have instant construction. Instant construction makes building finish in one day (almost instantly).
instantresearch instantresearch This command toggles instant research on and off for all nations (including those controlled by AI). With instant research on, research completes after just one day.
inr inr This command toggles instant research for nations controlled by humans only (AI nations will not have instant research). When instant research is on, research completes within one day.
yesmen yesmen Use 'debug yesmen' if playing with the Hearts of Darkness DLC. This command will toggle 'yesman mode' for all AI nations. In yesman mode, the AI will always respond favorably to offers and deals. Note that AI will respond favorably to offers from other AI nations too.
tag tag [country tag] This command will switch the country you are playing as to the country with the specified country tag.
event event [event id] [province id / country tag] This command will initiate the event with the specified ID within a specified province or country.
changeowner changeowner [country tag] [province id] This command changes the owner of the specified province to the specified country tag.
changecontroller changecontroller [country tag] [province id] This command changes the controller of the specified province to the specified country tag.
conquerall conquerall [country tag] This command will conquer (in other words, annex) all of the land of the specified country for your own.
DLC: Hearts of Darkness
showprovinceid showprovinceid This command will make it so that the IDs of provinces are shown on tooltips when you hover over them.
DLC: Hearts of Darkness
spawnunit spawnunit [unit id] [province id] This command will spawn the unit with the specified ID in the specified province. The unit will spawn with full strength and no organization.
DLC: Hearts of Darkness
spawnactor spawnactor [actor id] [province id] [animation / gun / hat] This command will spawn the specified actor (e.g. a leader) in the specified province. You can optionally specify an animation, gun, and hat after the actor name and province ID to customize the actor. You can find a lot of the actors, animations, etc in the gfx folder within your Victoria 2 game files.
DLC: Hearts of Darkness
reload reload [file name] This command will reload the file with the specified name. Reloading a file will apply changes you have made to it to the game, meaning you don't have to restart the entire game.
reloadfx reloadfx [shader name] This command will reload the specified shader.
reloadtexture reloadtexture [texture name] This command will reload the specified graphics texture (e.g. a PNG file).
reloadinterface reloadinterface This command reloads all of the the game's interface.
break break This command will force your country to surrender to the demands of rebels (provided it has rebels). The rebels that are surrendered to are the top-level rebels in the movement window.
upperhouse upperhouse This command will hold a reelection in the upper house of the nation you are currently playing as. To start an upper house reelection in another nation, use the tag command to switch to that country and then run this command.
election election This command will start a general (common) election in the nation you are currently playing as. To start a common election in another nation, use the tag command to switch to that country and then use this command.
militancy militancy [amount] This command will change the militancy of all populations by the specified amount. Specify a negative number to decrease militancy.
date date [yyyy.mm.dd] This command will change the date to the specified year, or a more specific date in the following format: YYYY.MM.DD (e.g. 1840.3.25).
fow fow This command enables and disables (toggles) fog of war.
suppress suppress This command sets your nation's suppression points to 100. Suppression points are used to suppress revolts, etc.
minzoom minzoom This command opens up an interface that allows you to control maximum and minimum zoom.
DLC: Hearts of Darkness
wireframe wireframe This command toggles (enables and disables) the rendering of 3D models as only their wireframes.
DLC: Hearts of Darkness
blockade blockade [province id] The command blockades the province with the specified ID.
DLC: Hearts of Darkness
reorg reorg [province id] This command 'reorganizes' the province with the specified ID - giving the province 100% organization and maximum strength.
DLC: Hearts of Darkness
fullscreen fullscreen This command puts your client in fullscreen (if not already).
debug allmoney debug allmoney This command will show debug information for all money transfers in the game. This is a toggle command - run it again to disable it.
DLC: Hearts of Darkness
debug alwaysdiplo debug alwaysdiplo This command will freeze your nation's diplomatic points at 5, making them infinite. This is a toggle command - run it again to disable it.
DLC: Hearts of Darkness
debug alwaysaddwargoal debug alwaysaddwargoal This command makes it so that you can add any wargoal you desire, limitations no longer apply. This is a toggle command - run it again to disable it.
DLC: Hearts of Darkness
debug researchpoints debug researchpoints [amount] This command will give your nation the specified amount of research points.
DLC: Hearts of Darkness
debug alwaysreform debug alwaysreform This command makes reforms instant, you no longer need to wait 1 month before they apply. Requirements for reforms (e.g. +50% upper house favor) still apply. You may need to restart your game to disable this command. This is a toggle command - run it again to disable it.
DLC: Hearts of Darkness
debug influence debug influence This command sets the influence of every Great Power (the 8 most influencial countries) to 100. This command's effects also apply to AI countries. This is a toggle command - run it again to disable it.
DLC: Hearts of Darkness
debug cb_use debug cb_use [casus belli id] [country tag] [country tag] This command prints a list of all requirements for the specified casus belli (also marking which are met and which aren't) between the two specified countries. The first country you specify is the country using the casus belli.
DLC: Hearts of Darkness
debug invent debug invent [invention id] This command will discover the invention with the specified ID for your country.
DLC: Hearts of Darkness
debug market debug market This command will enable logging of all price changes to the game.log file. The game.log file is located in the 'Logs' directory. The logs directory is located in the directory the game is installed to (where victoria2.exe is, e.g. your Steam library). This is a toggle command - run it again to turn this feature off.
DLC: Hearts of Darkness
showrails showrails This command enables railroad visibility mode, in which all railroads are highlighted for better viewability. This is a toggle command - run it again to turn it off.
DLC: Hearts of Darkness
citysize citysize [on / off] [size] This command can be used to override the default maximum size of cities. See argument information for help.
DLC: Hearts of Darkness
fakenewsall fakenewsall [style name] [seed] This command generates fake news for each possible type of fake news that is defined.
DLC: Hearts of Darkness
fakenews fakenews [article name] [style name] [seed] This command generates fake news for the specified article.
DLC: Hearts of Darkness
reloadnews reloadnews This command reloads the database of fake news and fake news styles. This will apply any changes you have made without having to restart the game.
DLC: Hearts of Darkness
newsfrom newsfrom [path] [style name] [seed] This command generates news from the specified folder.
DLC: Hearts of Darkness
news news [file name] [style name] [seed] This command generates news from the specified file.
DLC: Hearts of Darkness
addresearch addresearch [tech id] This command researches the technology with the specified name/ID.
DLC: Hearts of Darkness
lprestige lprestige [province id] [amount] This command adds the specified amount of prestige to leaders attached to units within the specified province.
DLC: Hearts of Darkness
popupdate popupdate This command enables and disables (toggles) updating populations.
DLC: Hearts of Darkness
popstat popstat This command prints to console the amount of active populations that there are.
DLC: Hearts of Darkness
breakally breakally [country tag] This command will break (end) all of the alliances of the country with the specified country tag. If you do not specify a country tag, your own nation's alliances will be broken.
DLC: Hearts of Darkness
lua lua [lua code] This command executes the specified Lua code.
DLC: Hearts of Darkness
technologylist technologylist This command prints to console a list of all technologies.
DLC: Hearts of Darkness
humans humans [amount] This command adds the specified amount of humans to your country.
DLC: Hearts of Darkness
window window [open / close] [window] This command can be used to open or close a specified GUI or window.
DLC: Hearts of Darkness
randomlog randomlog This command enables and disables (toggles) random logging.
DLC: Hearts of Darkness
paint paint This command enables map painting mode.
DLC: Hearts of Darkness
rpaint rpaint This command enables region painting mode.
DLC: Hearts of Darkness
cpaint cpaint This command enables continent painting mode.
DLC: Hearts of Darkness
teleport teleport [province id] This command teleports the unit that you currently have selected (clicked on) to the province with the specified ID.
DLC: Hearts of Darkness
tutorial tutorial [chapter id / reload] This command will move you to the specified chapter of the tutorial, or reload the tutorial files.
DLC: Hearts of Darkness
copyprov copyprov The command copies the province ID of the province you currently have selected to your clipboard.
DLC: Hearts of Darkness
helplog helplog This command prints out a list of all console commands to the game.log file.
DLC: Hearts of Darkness
help help [command name] If no argument is specified, this command will print a list of all commands to the console. If you specify a command name as an argument, help for that command will be printed to the console.
DLC: Hearts of Darkness

Writing this roundup of Victoria II mods is like stepping back in time. It’s off to ye olde ModDB (along with a jaunt or two to the Paradox Forums) for all your Victoria II modding needs. Steam Workshop has spoiled us with it's handy library and easy integration.. but there's no such luck here. The game's modding landscape says everything really.

Despite the meme amongst Paradox’s fans that every soon-to-be-announced Paradox game is Victoria III, the fact remains that Victoria II has never had the broad following that its younger siblings maintain. For all the dedication of some, we are also dealing with a game that's ten years old. A large number of worthy mods are untraceable due to any number of broken links and forgotten websites.

Aug 22, 2010  Our Victoria 2 message board is available to provide feedback on our trainers or cheats. REQUEST MORE OPTIONS 0 option(s) for voting FILE UPDATE REQUEST. Save it as cheats in the events folder in the installation folder. Open the eventmodifier txt file located in.

Jan 12, 2020  To Install the mod, Place the contents of the ZIP file (The mod file and.mod file) in your mod folder in your Victoria 2 game file. Activate the mod in the launcher. Can be launched with other mods. Recommend Historical Flavor Mod 1.27I (HFM) or The Grand Combination Mod (TGC) for best game play. It is also 10/10 the best cheat mod for HPM;). Oct 10, 2018  The best alt-history mod is Divergences of Darkness, mainly because it's really fleshed out and uses one of the bigger overhaul mods (PDM) as it's basis. It's really fun, give it a try. There are two modern day/cold war mods out there, CWE and NWO.

What follows is an all in one guide to installing mods, troubleshooting mods as well as a list of some truly stand-out candidates.

What are the best Victoria 2 Mods?

  • Cold War Enhancement Mod (Total Conversion)
  • New Era Mod (Total Conversion)
  • Divergences of Darkness Mod (Total Conversion)
  • Historical Project Mod (Overhaul)
  • Pop Demand Mod Ultimate (Overhaul)
  • Blood and Iron (Overhaul)
  • Historical Flavour Mod (Overhaul)
  • Save Game Converters (Utility)

How to Mod Victoria 2

You’d think that each and every mod would tell you precisely where the files should go in your Victoria II folder. Turns out, a fair number don’t. The following is the procedure for most mods:

Step One: With the mod downloaded, locate the 'mod' folder within your Victoria II directory. If you don’t have Victoria II on Steam, it will be under something like: C:/Program Files(x86)/Paradox Interactive/Victoria 2

If you use Steam, it should be under something like: C:/Program Files(x86)/Steam/steamapps/common/Victoria 2

Step Two: With the mod folder found, open up the compressed mod file. You should see something like this:

Step Three: Copy both the folder and the “.mod” file directly across into the 'mod' folder.

Step Four: If all is well, you should see a convenient checkbox in your Victoria II launcher. Click on it to activate the mod and then launch the game. You should begin to notice peculiar changes almost immediately. (Note: Activating multiple total conversion mods is not advised)

Now, with that out of the way, let’s look at some mods! Please note that the larger collections and overhauls have survived better and continue to receive updates semi-regularly. Unfortunately, a large number of the smaller utility and graphics mods are simply lost to time. Make sure you read right to the bottom of the article, where we have some top troubleshooting tips for anyone struggling to get their mods working.

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Victoria 2 Total Conversion Mods

Victoria II Cold War Enhancement Mod

'Enhancement' is to put too fine a point on matters. Anyone disappointed by the cancellation of East vs West, the semi-mythical Paradox foray into the Cold War, can find at least some solace in this remarkably detailed conversion of Victoria II to the modern day. Out of all of Paradox’s games, Victoria II probably fits a Cold War mod best – as CWE demonstrates. It’s not all smooth sailing however. The sheer complexity of modern institutions means that a large amount of potential events must be bolted on through event pop ups. These can get annoying after a while. Until we get a proper Cold War game from Paradox, CWE is king. You can grab the mod here.

New Era Mod

Bringing Victoria II into World War II seems a fraught endeavour at the best of times. Yet there is method to such madness. Purists will grumble about how technologies jump straight from “aeronautics” to “subsonic jets”, yet Victoria II is better placed than most to handle how things escalated in the 1920s and 30s. In many ways NEM needs further development. A start date in 1920 and 1936 is appreciated, but it is somewhat off-putting to find a 1920s Germany with something like three hundred thousand men under arms and no Versailles Treaty. It’s the kind of subject which must be handled very carefully. Grab it here.

Divergences of Darkness Mod

An ominous title conceals a quite eclectic alternate history mod that does everything at once. What if China had kept on exploring the seas around it? What if Burgundy remained independent? What if Scandinavia remained a unified state? The result is anarchy – which, in the best traditions of Paradox fans, has had quite a bit of thought put into it. Concealed beneath are the various improvements of the Pop Demand Mod covered later.

If you’re truly sick and tired of Prussia and Austria squaring off yet again (and let’s face it, who isn’t?), then DoD might well be worth a look in.

Victoria 2 Gameplay Overhaul Mods

Historical Project Mod

The big one: HPM’s improvements are subtle. The point here is to maintain the fundamentals of Victoria II whilst improving a variety of things under the hood. Probably the most noticeable change are the dramatically increased number of decisions available to players. Victoria II, especially at first glance, can begin to feel sparse after so long being spoiled by Paradox’s other offerings. The most important addition, in this writer’s opinion, is the inclusion of serfs – critical to the experience of some of the big names in Europe. If you’re finding Victoria just needs that little something extra, the Historical Project Mod is a good place to start.

Pop Demand Mod Ultimate

A development of the smaller Pop Demand Mod, where HPM exercises a certain restraint, PDMU pulls out all the stops. Want to form the Roman Empire? Go crazy! Worried about how much funding you’re giving to the arts – now you can feed starving artists to your heart’s content! Coupled with a quite expansive range of production goods (I’ve never been quite so excited to export financial services) and an extra couple of start dates and the stage is set for a quite unique game of Victoria II. Grab it here.

Blood and Iron

Fittingly, BAI stands out from the pack thanks to the changes it brings to war. Whilst new units are added in the other mods mentioned – BAI adding Stormtroopers to the mix does a better job of reflecting the changes World War I brought than most mods surveyed – where 19th century armies apparently are the beginning and end of things. This is just the tip of the iceberg for a host of new additions that certain total conversion mods covered above might do well to note. War is hardly the only thing BAI covers of course, with a variety of event chains and other additions. I’d consider Blood and Iron a kind of middle ground between the expansiveness of PDMU and the restraint of HPM.

Historical Flavour Mod

A child of the Historical Project Mod, the HFM’s focus is upon piling as much alternate history as possible into the HPM. Those firing up the mod for the first time will notice that there’s an awful lot more wars going on, along with there being a lot more peculiar little states hanging around the periphery of the big boys that we’re used to.

Another notable addition is the inclusion of several of the more powerful trading companies, the most obvious being the East India Company. Grab it here.

Victoria 2 Save Game Converters

No round up of Victoria II mods would be complete without mention of the quite remarkable potential offered by the Europa Universalis IV to Victoria II save game converter and the Victoria II to Hearts of Iron IV save game converter. I cannot comment upon their quality myself (my Victoria II save games are long gone!) but their united potential, coupled with Crusader Kings II, to play a game spanning more than a millennium is something not to be sneezed at.

Victoria 2 Mods Troubleshooting

In writing this article I encountered no end of trouble getting the mods covered below to work. Thanks to that, I fancy myself Strategy Gamer’s number one expert on Victoria II mod troubleshooting (out of candidate pool of one-ED). Here’s some tips and tricks that I found out along the way.

Check your versions - the simple stuff (1/2)

Make sure that you have the most up-to-date version of the game. If you own Victoria II through Steam, be sure to run: “Verify Integrity of Game Files” on it. If you’re running it outside of Steam then firstly: you’re in trouble and secondly: a quick reinstall might be worth your while.

More on my own adventures with Victoria II 2001 232 rinker special edition manual. updates further below.

Delete Your Caches

If your mod crashes on start-up, the first thing worth doing is to go to My Documents and delete that particular mod’s cache. Admittedly, this advice didn’t work for me, but it appeared often enough that it bears repeating. The majority of the above mods will modify the map in some form, so let’s assume that you’ll be deleting both caches, better safe than sorry.

First of all: you will need to:

Go to the Victoria II folder in the Paradox Interactive folder in My Documents. This should look something like: Documents/Paradox Interactive/Victoria II

Search for and open the folder marked with the acronym of the mod that’s giving you trouble, let’s say it’s the Historical Project Mod, it’ll be the folder marked: “HPM”

Open the map folder and inside it the cache sub-folder – delete its contents. Do the same with the “gfx” folder, in this case deleting everything within its “flags” sub-folder.

Installing PuTTY Release in Windows – (step 2)Select the product feature you want to be installed in your system and click on install. Install PuTTY Files (Step 3)Click on Finish to complete the setup and close the dialog box. Installing PuTTY in Windows – (step 1)Click on next and then select the path for the installation. Super putty for mac 10

Then, when you’ve done all that, go to your main Victoria II folder, following the instructions up top covering installation to reach it. Then:

  1. Go to “map” and then “cache”
  2. Delete its contents.

Victoria 2 Cheat Mod

Maybe, just maybe, this might work for you. Reportedly this is to fix a cheeky bug that can occur even without running mods.

Check your versions - the frankly bizarre stuff(2/2)

There is more to this business of 'versions' than you might think. If you’re blessed with Steam you probably don’t have this problem. For those of us who thought buying elsewhere would save them time/money, things are tricky.

My copy of Victoria II was bought from GamersGate. The version you download from their site isn’t the most up-to-date version – nor will the launcher’s updater take you to the right site either. No – instead I had to update from Victoria II version 3.01 to 3.03.

From there I read strict instructions from one particular mod to update to 3.04. That mod worked fine. The rest didn’t. After much angst and delay, I gave up and reinstalled. That took me back to GamersGate’s version 3.01. That ran some different mods, but not others. The final official update with a proper installer took me to 3.03. I tried again. This time all the mods I tried worked – including the one that directed me to upgrade to 3.04.

Nevertheless, the advice time and again I see is to update to 3.04. So - go figure. As ever, in the pre-Steam world where everyone’s game is somehow that tiny bit different, modding remains something of a dark art. I am eager to hear thoughts from others who aren’t so burdened with a “difficult” game version.

So there we have it. If you’ve any other tricks for cracking unyielding mod problems please let me know, along with any others that mightn’t have made the cut!

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